It isn’t often that we spend a weekend playing a first person shooter game staring two very large, bulky, muscular male characters. Although these types of games are innovative and ground-breaking in their own right, we tend towards the story and character-driven masterpieces of Bioware (not that we’re biased or anything. Look for our DragonAge 2 review in the near future.) But Gears of War is one of those trilogies that you hear about when you’re on the interwebs, so when we found the opportunity to borrow the first two games in the series, we bunkered down for the weekend and marathoned us some chainsaw-shotgun-ARGS-REVIVE ME!-action.
Basic plot (as we, and Wikipedia, understand it): Humanity, colonizing the galaxy in search of an illusive energy source called Imulsion, greatly angered the ingenious species of Sera. But Avatar, this ain’t. The Locusts are pretty horrific and have more than basically almost caused the extinction of the human race. This is where you step in, or rather Marcus “Ugly Face” Fenix. A war hero that was disgraced and imprisoned after fleeing his post to try to save his father, You/Marcus “I’m Too Cool To Spell My Name Right” Fenix is rescued by his best friend Dom “I’m Way Hotter Than Marcus” Santiago. Together, Marcus and Dom cut-up moon worms (not actually from the moon), ride the troll from Fellowship of the Ring, and chainsaw some troubled souls, all in the name of COG--the last human government left on the poor, war-torn planet that’s not Earth but kinda is.
Although this is all relatively linear and, try as we might, we couldn’t add RPG elements like make our characters comfort each other or stop separating from each other when obviously bad stuff was waiting for us just around the dark and evil-looking corner. But, despite these shooter faults, we found ourselves quickly involved in the lives and non-epic concerns of two men facing a war so much bigger than they are. This, as well as the game play, becomes even more evident in Gears of War 2 than in its predecessor. In all ways, Gears of War 2 steps up the action and the awesomeness. Where Gears of War has an “Oh, he might die. That would be sad.” feeling about it, Gears of War 2 has a “This is going to end in tears. Don’t look Dom! DON’T LOOK!!!!” Perfect example: Dom is just supposed to be your plucky sidekick who has some good one-liners, revives you when you’re fallen (or, Rebecca will admit it, the other way around when she’s playing Dom), and just basically has Fenix’s back. But in Gears of War 2 he’s given a storyline that is pretty darn heartbreaking. War is never easy, victory is never clear-cut, and you’re made to feel the weight of each choice made in the heat of battle.
The thing that Gears of War is known for is its epic cover mechanic. Cover mechanic, we hear you say? That’s just squatting behind chest-high walls and waiting for the Locust-who-aren’t-actually-bugs to reload so you can shoot them. But believe it or not, the cover mechanic makes you feel like a bamf. As you run and shoot and dive and roll, you know you look awesome. You feel awesome. You are awesome. Other games rely on nine-foot swords, giant oozies, and fire magic from the sky to make you feel big and important. Gears of War relies on the perfect switch from cover, to gun, to melee, to cover again. Sure--the game has great effects, some pretty awesome bad guys, but the cover mechanic man. You just don’t know. You weren’t there. But you should be. Play this game. You’d like it. And afterwards, watch this trailer. ’Cause Gears of War 3 is going to be awesome (now with 100% more chicks!).
The other day, as Elizabeth and I watched the 1985 classic Witness, I couldn’t help but hear my father’s voice over entire scenes of Harrison Ford’s thriller: “Look what she does here---she fills his glass first,” “She how the Amish almost seem to rise-up out of the land,” “Now this is foreshadowing” and, of course, “Be careful out among the English.” I remember the nights when my dad would watch it for some reason or another and would let us all watch the barn raising scene, a scene that I believe I have watched more than any other in cinematic history. By the time I got around to watching the movie in its entirety, I already knew the entire basic plot because my father loved to tell it so much.
Breaking Day
Most disaster movies begin with the first signs of a zombie/plague/vampire/alien apocalypse and then work their way forwards. How will this small band of unlikely heroes fight against impending disaster and avoid becoming their worst nightmares? Daybreakers starts after the human resistance has, for all intents and purposes, lost. A vampire plague has swept through the world’s population, turning everyone into immortal yellow-eyed blood eaters. The small population of humans that remain mostly exist in “farms” where their cardiovascular systems are pumped for vampire food.
I Do Not Think It Means What You Think It Means
You’ve been there. You’re at a party, someone says something outrageous, and before you can clamp the imaginary hand over your mouth, you say, “Inconceivable!” Before you know it, you’ve started off a chain of Princess Bride quoting and nostalgia. After about three hours of this, you being to sympathize with Oppenheimer and think--“What have I done?” The truth of the matter is that mass media has forever tainted words and phrases, forcing your mind to make the connection almost against your will. This is our ever growing list of words we can’t say.
“Run” Glee may have little to no artistic value, but damn can it churn out a catchy cover. In the episode “Bad Reputation,” several of the characters try act differently than they usually do (you know, in their previous, totally consistent characterizations). For some reason, this involves singing a terrible, terrible hit from 1975--“Run, Joey, Run.” But now in the Schmitfer house, every time someone says “run,” this song must immediately be sung. Mulder’s getting backed into a dark alley by Krycek? “Run, Mulder, run!” Low on Hit Points in a video game? “Run, Shepard, run!” Accidentally turn on an episode of Glee? “Run, everyone, run!”
“Eagle” This one can be really annoying--especially because it’s one of those references that a lot of people may not know. Zach Braff’s “Eeeeeagle” can ruin a movie (like the new Channing Tatum movie that we weren’t planning to see but we could never actually see because every time they said “Eagle!” we would laugh), a scientific discussion about our national bird, or a car trip when one happens to see a bird out of the window that could possibly look a little bit like an eagle. We have yet to go the distance and actually do the Turk and JD routine, but it’s probably one of the greatest running gags on Scrubs.
“Maybe” As indecisive people, we say “maybe” a lot. And every time, this excellent Flight of the Conchords song must be sung.
“We’ll do that!” from one of the greatest Star Trek films ever made, Galaxy Quest. This narrowly beats out, “Miners, not minors!”--what can we say, it’s a quotable film. But for sheer frequency, “We’ll do that!” wins. We say it any time we make a plan…or decide what to have for dinner.
“Delete” “Exterminate” “Assimilate” Damn Daleks, Cybermen, and Borg. If you guys ever got together, you could rule the world. And our vocabulary.
“3PO?!? Where could he be?!?!?!?” Ah, the dulcet whine of Luck Skywalker. This phrase has only increased in usage after Elizabeth named her Droid Incredible “C-3P0.” Whenever he gets lost, out pops an inevitable Mark Hamill impression. (BTW, yes, we name our inanimate objects. Deal with it.)
“Would You Kindly” Just the mention of this phrase gives us the shivers. We wouldn’t dare spoil this for anyone who hasn’t played the game, but Bioshock will forever ruin this phrase. And 50s music.
“…in the world.” Oh, Jeremy Clarkson. Need to comically overemphasize the greatness of something you love? Just tack on this phrase to your favorite superlative, and you’re good to go.
“Stop. Pooping.” From Parks & Recreation’s “The Flu.” Now, whenever we look at Rob Lowe, that line is all that we can hear. This should make for interesting future West Wing viewing. “Mr. President: Stop. Pooping.”
“Blondie.” What’s wrong with a mildly amusing strip from the Sunday funnies, you ask? Oh, no, no, no. Every time we hear it, we think “Kiss me, James” from the Lost finale. It makes us cry. Every single time. Curse you Darlton.
“Doctor!” No, not a physician, THE Doctor. This moment in Doctor Who history lives in all fans heart as the time when John Barrowman could just not keep a straight face. The over-the-top ending to an otherwise pretty excellent season is more then a little groan-worthy, and tarnishes perhaps the best acting David Tennant does in the entire series five minutes later. The fact that Barrowman must have thought the same makes us smile every time the word comes up. BARROWMAN!!!
Bonus Word: Epidemic. ’Nuff said.
Square One
Every year or so, I suddenly get the urge to watch Scrubs. When and why this happens is unexplainable, but in any case I’ve been watching a lot of it the last couple of days. And, as I’ve been skipping around from season to season to episodes that I don’t remember that well, I realized how much I wish I could watch the entire series over again for the first time. When it originally aired on television, I would watch an episode here or there, or I may even have tuned in for a couple of weeks running. But my Scrubs watching was sporadic to say the least. Even when I started to watch it through on DVD, I inevitably ran into a patch of episodes I had seen, got bored, and stopped.
This past weekend, we both went to see Geoffrey Rush in "Diary of a Madman." Although a full review may, eventually, fill this spot when we both get together and have time to write it, it is enough at the moment to say that we both loved it, loved Geoffrey Rush, and loved the entire experience of being in a theater in New York City.
The Search For A New Franchise
After the success of Pirates of the Caribbean, it was inevitable that something would come along that would try to capitalize on Johnny Depp’s success. Enter Prince of Persia: The Sands of Time. It has the whole swashbuckling, adventure, PG-13 appeal that audiences loved in POTC…at least the Black Pearl. But, as one would very much expect, it hardly lives up to it’s half-brother.
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